﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace sXNAke
{
    class Pill
    {
        protected void Draw(GameTime gameTime)
        {

        }
        protected void Update(GameTime gameTime)
        {

        }
        protected void LoadContent()
        {
            
        }
        protected void UnloadContent()
        {

        }
    }
}
